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X-Wing funsies February 18, 2018

Ok, so I’ve gotten back into X-Wing.

Its a lot of fun, and easy to play – not to mention no painting required lol.

Had a couple games now. First proper game against a decent opponent (sorry Chris), I got my arse whooped. I think every turn I had one of the two ships on a fucking asteroid. Playing big ships and getting used to the templates again and judging distances was a bad idea, especially ghost and dash.

That game was vs Howards aces list (Palp bus, quickdraw and the inquisitor).

Next game was vs 3 scurrg bombers with harpoons. No landing on rocks this time, and actually managed to down 2 of the bombers, dash was star performer with the ghost getting hammered. In the end the guys remaining scurrg finished off mr Dash, but it was a far better showing than the first game.

Getting a better over view with big ships. however, my next set ups will be based on smaller ships.

Looking at one of two options:

This uses the Tie striker as bait, do you try and kill it or do you go for the inquisitor? The Academy pilot is a diversion also allows for some blocking.

The second list is a heavier hitter, that once again gives no fucks about stress:

Each fighter can ignore or use stress in one way or another. Farlander can spend stress to turn eyeballs into hits, Tycho doesnt give two fucks about stress as he can keep taking stress till the cows come home. The only thing it prevents is red maneuvers, and that isnt that big of a deal. Finally Stramm he can remove up to 2 stress a turn with his ability and is a solid blocker, and has good fire power.

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