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Why are things so…common…?? December 4, 2018

Ok, the title, may seem a little wacky, but when you read the article, you may be like, “aaahhh I get it” and then (hopefully) “why is that the case!”.

So far for each class of ship, they have the same dial, and the same upgrade stack aside from the EPTs (Elite Pilot talents – called talents in 2.0).

It got me to thinking, why is this the case? Why does poe, have the same upgrade stack as a blue squadron rookie aside from the EPT??

Surely he’d have a more customised ship, and thus more options for upgrades?

The primary answer to this, is to make the dev’s lives a little easier, for balance purposes. But with the AI and deep learning tools available these days, surely they could utilise those data munching techniques to mix things up? It appears not to be the case sadly.

Interestingly, upgrade slots and point costs are the two variables they can change up with out having to errata a card.

FFG have announced previously that they will be doing point massaging in January sometime. Now will this also mean some changes to some upgrade slots? It could, and some ships could definitely use a change to their upgrade slots for sure.

I’ve talked about this with regards to Boba Fett (and the firespray in general), but from an overall perspective, there could be some ships that benefit from a slight tweak to their upgrade stack. Hell even tweak some individual pilots to maybe have an additional upgrade slot, or remove a slot as the case may be as a balancing option, rather than just a point adjustment.

I’m definitely for point adjustments, but in some cases, I think the ships in question are already pretty expensive, and are pretty borderline. Boba being a very good example of this, and maybe guri to a lesser extent.

But we also have to remember this isnt taking things into isolation but in reference to the other ships available.

I expect however, FFG will probably just do the easy way out and just do some point adjustments, and to be fair – I dont expect them to be the ones we expect them to be. Expect a few surprises in there for sure.

As an added gift, I’ll give you a couple ships/upgrade cards where I believe they will get a point adjustment and why.

Palob – palob is a critical piece with a lot of scum lists, expect to see the ship pop up a little bit in points about, 3-4 at most.

Proton Torps – this is a given, considering their popularity, however, I dont think they will get a point increase, just most other missiles/torps will get a point decrease, except for…

Barrage Rockets – Expect these to get hit with a 2-3 point increase at most. Very common and very useful, not as awesome as proton torps, but still highly effective.

Tie Phantoms – Expect maybe a slight point increase for these ships, maybe 2-3.

YT2400 – We will probably see a slight point reduction here, but not much – I’d be surprised if dash gets one – but the others definitely. Probably 3-5 across the board (dash aside).

Jump Master 5K – ewww what a pile of dog poo. Definitely no where near as good as the 1.0 variant, even with its upgrade slots available. My expectation is we will see a pretty decent point drop on these babies, even dengar(!), I think as much as 10 points, currently, its almost unflyable, especially with all the other super efficient ships Scum has.

Decimator – Another big ship thats probably over costed, arguably, so, I think if they do give it a point cost reduction, it will hopefully be a fair bit, as is, its pretty much unusable, especially when you have ships like the upsilon class shuttle, a good 24 points cheaper for 2 less hull, 1 more agility, and no turret (and no bomb slot), while we wont see a 20 point reduction, but more likely a 10-15 at most.

Anyways, I’ll leave it at that, happy flying!

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