alphahpg.com

F1, Networking, Coding, Photography & Minitatures

X-Wing Aus Nats 2018 November 20, 2018

Im looking at going to Aus Nats for X-Wing however Im at an impasse on what to run.

I have viable lists for Imperials, Scumm and Rebels.

Lets start with Imperials for simplicity.

This is the first one:

Captain Jonus — TIE/sa Bomber 36
Proton Torpedoes 9
Skilled Bombardier 2
Proton Bombs 5
Ship Total: 52
Half Points: 26 Threshold: 3

Nu Squadron Pilot — Alpha-class Star Wing 35
Fire-Control System 3
Proton Torpedoes 9
Advanced SLAM 3
Os-1 Arsenal Loadout 0
Ship Total: 50
Half Points: 25 Threshold: 4

Nu Squadron Pilot — Alpha-class Star Wing 35
Fire-Control System 3
Proton Torpedoes 9
Advanced SLAM 3
Os-1 Arsenal Loadout 0
Ship Total: 50
Half Points: 25 Threshold: 4

Colonel Jendon — Lambda-class T-4a Shuttle 46
Ship Total: 46
Half Points: 23 Threshold: 5

This list is pure onslaught the Nu’s head towards the target and followed by Jonus to give the Nu’s re-rolls. Jendon is for the out of range target locks, so the Nu’s and Jonus can take focus’ before engaging.

Jonus with Skilled bombardier and Proton bombs makes him very unpredictable where he will place his bombs, adding another element of surprise.

Another option would be a more aggressive control list:
Nu Squadron Pilot — Alpha-class Star Wing 35
Fire-Control System 3
Adv. Proton Torpedoes 6
Advanced SLAM 3
Xg-1 Assault Configuration 0
Tractor Beam 3
Ship Total: 50
Half Points: 25 Threshold: 4

Nu Squadron Pilot — Alpha-class Star Wing 35
Fire-Control System 3
Adv. Proton Torpedoes 6
Advanced SLAM 3
Xg-1 Assault Configuration 0
Tractor Beam 3
Ship Total: 50
Half Points: 25 Threshold: 4

Colonel Jendon — Lambda-class T-4a Shuttle 46
Ship Total: 46
Half Points: 23 Threshold: 5

Cutlass Squadron Pilot — TIE/ca Punisher 36
Trajectory Simulator 3
Proton Torpedoes 9
Proton Bombs 5
Ship Total: 53
Half Points: 27 Threshold: 5

This list is more about forcing the opponent to go where they dont want to, then hammering them with the Advanced Torps from the other Nu and the Cutlass Squadron.

Jendon does the same thing as in the last list. I could probably drop the FCS on both the Nu’s for some other upgrades elsewhere. Maybe find some extra points elsewhere to upgrade cutlass squadron to Redline.

On to the Rebels, I have a couple interesting lists that I could run. The first is something a bit out there, but could prove to be scary:
AP-5 — Sheathipede-class Shuttle 30
Swarm Tactics 3
Sabine Wren 3
R4 Astromech 2
Ship Total: 38
Half Points: 19 Threshold: 3

Wedge Antilles — T-65 X-Wing 52
Swarm Tactics 3
Servomotor S-foils 0
Ship Total: 55
Half Points: 28 Threshold: 3

Gray Squadron Bomber — BTL-A4 Y-Wing 32
Dorsal Turret 4
Proton Torpedoes 9
R3 Astromech 3
Seismic Charges 3
Ship Total: 51
Half Points: 26 Threshold: 4

Gold Squadron Veteran — BTL-A4 Y-Wing 34
Swarm Tactics 3
Dorsal Turret 4
Proton Torpedoes 9
R3 Astromech 3
Seismic Charges 3
Ship Total: 56
Half Points: 28 Threshold: 4

AP5 provides action support, all ships bar the Gray Squadron ship has Swarm Tactics, so they stay in formation and shoot at PS6, which should surprise a lot of people. Sabine and the Seismics are sort of an ace in the hole, allowing me to throw a stress, jam, tractor or ion token on an affected ship. The Y’s are solid bits of everything, and have options on dealing with targets of all types.

The other Rebel option would be this:
AP-5 — Sheathipede-class Shuttle 30
R4 Astromech 2
Ship Total: 32
Half Points: 16 Threshold: 3

Blue Squadron Escort — T-65 X-Wing 41
Servomotor S-foils 0
Ship Total: 41
Half Points: 21 Threshold: 3

Blue Squadron Escort — T-65 X-Wing 41
Servomotor S-foils 0
Ship Total: 41
Half Points: 21 Threshold: 3

Blue Squadron Escort — T-65 X-Wing 41
Servomotor S-foils 0
Ship Total: 41
Half Points: 21 Threshold: 3

Blue Squadron Pilot — A/SF-01 B-Wing 42
Tractor Beam 3
Ship Total: 45
Half Points: 23 Threshold: 4

This one is AP5 with 3 Blue Squadron Escorts w/ S-Foils and Blue Squadron Pilot with Tractor Beam. Simple process, the B-Wing strikes first with the tractor, then the BSE’s attack, which should be more effective due to the tractor beam effect. This list looses out due to high skill ships, but has lots of health and firepower.

As for Scumm, I have a solid list:
Boba Fett — Firespray-class Patrol Craft 80
IG-88D 4
Marauder 3
Han Solo 4
Ship Total: 91
Half Points: 46 Threshold: 5

Palob Godalhi — HWK-290 Light Freighter 38
0-0-0 3
Moldy Crow 12
Ship Total: 53
Half Points: 27 Threshold: 3

Jakku Gunrunner — Quadrijet Transfer Spacetug 28
Ship Total: 28
Half Points: 14 Threshold: 3

Jakku Gunrunner — Quadrijet Transfer Spacetug 28
Ship Total: 28
Half Points: 14 Threshold: 3.

This one has done the rounds, and is a solid all round list, mostly about control and getting the firespray in to make shooties happen.

Anyways thats enough for now. Lets see what i decide to run…

 

Categories: tournament xwing

Leave a Reply

Your email address will not be published. Required fields are marked *