F1, Networking, Coding, Photography & Minitatures

Predictions for the X-wing 2.0 June points update June 24, 2019

We’re nearing the bi-annual points update for X-wing 2.0.

Im gonna talk about some points updates I think you might see along with some other changes that might occur (mostly balance updates and slot changes).

Lets talk slot changes first, as this will be minor, but there may be a couple of notable entrants.

The first is Phantoms, particularly the Sigma Squadron ace, money is on they will lose the talent slot. Currently Quad phantoms with juke is a very strong combination still, even after the points adjustment in jan. This should limit the effectiveness of the quad phatoms, 3 with juke build. Likely hood: 70%

Rebel A-wings, Possibly a tech slot. A-wings for rebels are seeing little play, the addition of a tech slot, to make up for the lack of an astromech should go a long way, and make them worth their points cost.

Points changes. Some of these may seem controversial, but take them with a grain of salt.

Generic T65 X-wings -1 point. This will be combo’d with S-foils going up to 1 point. This has an added impact of giving the named pilots a slight point increase if you want to take the ability to boost in an x-wing. (maybe a few of the named pilots that dont have the Name Wedge or Luke) will probably go down a point too).

Every large ship that isnt Han or rey (or the imperial shuttle) down 1-2 points across the board.

pretty much all scum ships aside from the firespray, quadrajet and fang fighter down 1-2 points.

I feel inertial upgrades will go up a point to 2, may be 3 (or be variable based on ship size (1/2/3 – small/medium/large).

Swarm tactics will be initiative scaled (ala squad leader), probably most expensive PS6 at 6-8 points.

Leia up to 4-5 points (6 is max).

R2D2 crew up to 9.

Redline Down 1-2 points

E-wings 2-3 points across the board.

CLT for Delta-7s down by half.

No Comments on Predictions for the X-wing 2.0 June points update
Categories: Uncategorized