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8th Ed…Im coming for ya…or maybe not. August 28, 2017

Ok, so I’ve kept a rather low profile since 8th come out, and there has been a few reasons for that, mostly its time – Im a father of 2, I dont have much time for anything lol. I enjoy (some times lol) spending time with the kids and wifey. So that limits my time to building and painting.

But anyways, the other reason is something I’ve held close to the chest for the past couple months, Dark Angels.

DA Allow for a hilariously effective defensive build that combined with appropriate supporting units is a right royal pain for most armies to deal with.

With out further ado, here is a list I think would be a real annoyance to deal with. (Was going to be going to a certain tourny but due to some stupidty Im not. Cest le vie).

DA Dread spam and fire power – Battalion Detachment
HQ: 299
Azrael 180

Techmarine w/ Bolt Pistol, power axe and Servo Arm 62

Techmarine w/ Bolt Pistol, chainsword and Servo Arm 57

Elites: 659
Redemptor Dreadnought w/ Heavy Onslaught Gatling cannon, Onslaught Gatling cannon, Icarus Rocket Pod and 2 Stormbolters 202

Redemptor Dreadnought w/ Heavy Onslaught Gatling cannon, Onslaught Gatling cannon, Icarus Rocket Pod and 2 Stormbolters 202

5 Deathwing Terminators w/ TH/SS 255

Troops: 235
5 Scout Marines w/ 5 Bolt Pistols and close combat weapons 55

5 Scout Marines w/ 5 Sniper Rifles and 5 Camo Cloaks 90

5 Scout Marines w/ 5 Sniper Rifles and 5 Camo Cloaks 90

Fast Attack: 426
Ravenwing Darkshroud w/ Heavy Bolter 138

Ravenwing Darkshroud w/ Heavy Bolter 138

3 Ravenwing Black Knights 150

Heavy Support: 378
Contemptor Mortis Dreadnought w/ 2x Twin lascannon 206

Contemptor Mortis Dreadnought w/ 2x Twin autocannon 172

This list is a progression on a list I had since early on of 8th. I had in place of the redemptors a couple of regular dreads, but the redemptors offer more flexibility with weapon load outs and anti infantry tools.

There is a large amount of redundancy with this list and some would say it would actually be better if I dropped one of the dark shrouds for some more troops (and that IS a possibility), but over all I like the redundancy provided by the dual redemptors, techies and contemptors.

Ideally I would use the scout snipers to remove enemy characters and deal with problems as the game progresses. Azrael gets surrounded by the dreads and techmairnes as well as the 2 darkshrouds. The black knights and terminators will hide and deep strike respectively. The CCW scout squad will start as close to a weak enemy unit as possible, while the sniper squads will set up in advantageous positions.

As I said this list was planned quite a while ago, and only changed with the redemptors being usable by dark angels. Its an offensively defensive list, that can handle both spam lists and elite lists through sheer firepower and close combat potential.

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